Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE XBOX 360 GAME?
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BROKEN SWORD II REMASTER TAKES SHAPE • Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged
MOLYNEUX’S LAST GAME?
RESI REMAKES: 0 MOST LIKELY
Possible mission
CELEBRATING TOMONOBU ITAGAKI • THE CREATOR OF DEAD OR ALIVE PASSES
RETURN OF THE INTELLIVISION
A RARE DEPARTURE
Fables of the 360
Back to R-Type
Blippo+ • We speak to the designers of an indie game about retro TV that’s out of this world
NEWS JUNE 2009 • JUNE 2009 – The Wii has a new top contender, Capcom gives us something to grapple with and the month’s big PC game refuses to be pigeonholed into a single genre. Nick Thorpe is driving the time machine once again, and this time we’re going off-road
THE LATEST NEWS FROM JUNE 2009
THIS MONTH IN…
CHARTS
Fishing Derby • THE REEL FISHING SIMULATOR
20 YEARS OF THE XBOX 360 • TWO DECADES AGO, MICROSOFT SOUGHT TO USHER IN A NEW ERA OF GAMES – BIGGER GAMES, SMALLER GAMES, AND GAMES THAT WOULD BE MORE CONNECTED THAN EVER BEFORE. WE JOIN THOSE WHO WORKED WITH THE SYSTEM DURING ITS LIFETIME TO LOOK BACK AT THE MOST BELOVED XBOX CONSOLE
MODEL STUDENT • VARIOUS INCARNATIONS OF THE XBOX 360
FRANCHISE STARTERS • FAMOUS FRANCHISES THAT GOT THEIR START ON MICROSOFT’S MOST POPULAR CONSOLE
INDEPENDENT SPIRIT • FEW CONSOLES HAVE EVER BEEN AS OPEN TO DEVELOPERS AS THE XBOX 360
THE CHANGING FACE OF XBOX 360 • HOW SYSTEM SOFTWARE UPDATES OVERHAULED THE HARDWARE’S HOME SCREEN
CLASSIC COMEBACKS • MANY PUBLISHERS REVITALISED THEIR RETRO HITS VIA XBOX LIVE ARCADE – HERE ARE SOME OF OUR FAVOURITES
SUBSCRIBE TODAY AND ENJOY GREAT SAVINGS!
ACHIEVEMENT UNLOCKED • TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE
GIT GUD, BRO • SOME OF THE MOST CHALLENGING XBOX 360 ACHIEVEMENTS
XBOX’S ACHIEVEMENT EVOLUTION • HOW THE SYSTEM MOVED WITH THE TIMES
THE SUBSEQUENT INFLUENCE • GAMING WAS NEVER THE SAME AFTER THE XBOX 360’S LAUNCH
Ninku Gaiden: Hiroyuki Daikatsugeki • P-P-P-PICK UP THIS PENGUIN
THE MAKING OF Stormbringer • THE FOURTH MAGIC KNIGHT GAME TOOK INSPIRATION FROM A FOLK ROCK ALBUM AND A STAR TREK EPISODE, AND FOR SO MANY YEARS IT SERVED AS THE BUDGET GAME HERO’S SWAN SONG. DAVID JONES RECALLS HOW HE CREATED STORMBRINGER AND TEASES ITS SUCCESSOR
PERFECT PUZZLES • SOME OF STORMBRINGER’S MOST MEMORABLE CONUNDRUMS
SUPERB SPELLS • THE ENCHANTMENTS YOU NEED TO BEAT STORMBRINGER
AMSTRAD ACTION #70 • EASILY OVERLOOKED, THE AMSTRAD CPC WAS A CAPABLE MACHINE WITH MANY GREAT GAMES AND ITS OWN, UNIQUE VERSIONS OF CLASSIC HITS. THIS MONTH’S COVERMOUNT...